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A member registered May 04, 2020

Recent community posts

I see the itch version has been updated to catch up to 9 months ago.

Still no word on why there hasn't been a public version since then.

It's been 3-4 month since version 0.88 was made public. The itch.io version is one behind that.

I see 3 other versions for $1 so why haven't any of those been made public?

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Started a new game in 0.82 and it's not possible to talk to Ai since it always says I already spoke to Ai today.

0.82

Copied my save from 0.81, the game keeps telling me I already spoke to Ai today. I've advanced the day several times and this didn't reset. Went back to 0.81 and advanced the day then saved. Copied the save over again and now I can talk to Ai.

It looks like the only quest I can do is "Good Girls". Everything else is red or I don't know how to start any newly added quests. Except I can't pay the taxes anymore. There is no option with Ai and the taxes don't show up next to Houston in the summary.

So... we were getting a public release every 2 weeks. Now it's been a few months. How you doing?

I wouldn't expect everyone to know what the content will be when they start on a path. I know I'm just looking to see what things do. I don't know what that will be prior to reaching it.

One option that stood out to me is when the main character chooses to watch Robyn and Jennifer together and complains about how awful it is.  Like, why did you stay to watch if you weren't into it? I thought that was the reason you stayed. You weren't being forced to watch if you didn't want to.

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Oh, I agree. Quite a bit needs to be refined. You can't see what *has* been built. You aren't shown what the resource drain of a building will be. In most cases you don't know the impact a building will have until you already built it and have to guess at how to balance out the havoc it's caused with your other resources.

Unfortunately the people putting up the money want to see more fan service and the parts that make it a game get ignored. Meanwhile there's a login for the library computer that has been hinted at since the beginning and never expanded on. There's a hatch I still haven't opened because Chamber 1 Box Key was never added.  Apparently I built a military helicopter out of scrap parts, but I'm still traveling everywhere in a van.

The MC mentions how well armed Tony's group is. Would that still be true once the other areas of research have something added to them? I've been imagining what a fully upgraded character could do in that situation. Try collecting taxes from my army of T-800s while my HK Goliath shakes your tank like a maraca. That is, if that part of the game ever gets developed.

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The game doesn't show the current level of each building so I'll have to go from what is next to be built.

Under Research I have this displayed. Replicator 7, Greenhouse 7, Carbon Garden 7

Under Build I have this displayed. Solar Panel 8,  Replicator 5, Greenhouse 4, Carbon Garden 5

I have 14 women in my base.

2 Food and 20 Water generates a surplus of supplies. 4 Food and 40 Water slowly depletes supplies over several days.

Conclusion, don't max out everything. Especially keep your Greenhouse low as it uses a lot of water. Invest in the thing you're running out of fastest and try to strike a balance with your other buildings.

There's one more thing but I don't want to spoil anything you might not have seen yet. Without saying too much about it, I'm gaining more than I'm losing at this point in my save.

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Bug in version 0.77, Windows

Notes say "Visit Angelica at the Gym."

I have Angelica scheduled to rest and can visit her in the Living Room at this time. However, when entering the Gym I get the dialog about the air conditioning being left on instead. I think that event should only pop up if there is nothing else expected to happen.

Edit: Since this was a bug before I thought it was happening again. Turns out the two scenes just start out the same.

There's a scroll in the Ancient Room. There's also a fire barrier in the Mystery Hotel. Both say under development in 0.9.  Does the final release make use of them or were they forgotten about?

Once again itch.io is ignored. Latest public is 0.67. The version here is only 0.62. Plus Patreon has a problem which prevents posts from loading recently.

There was an icon to show that the player character was in the base to perform schedule tasks. I don't see that showing  up any more.

It's really unclear how to access the new content in the last few updates.

There's an option when you talk to Ai.

There are scenes where the player and Aeria are able to discuss Rika before learning those details.

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The version here is a bit outdated. The latest public is 0.56 and this one is only 0.51.

I had some trouble downloading from the links on Patreon. GD said too many downloads and to try again later. Mega was taking several hours.

Also didn't know how to start the new quests. It turns out that since I was paying taxes every 10th day and had all open quests say "coming soon" I had no reason to keep advancing the days, so I hadn't paid Tony enough times to meet the new girl.

One suggestion, it would help if there were an indicator to mark which galleries are fully unlocked. Whether just spending moral when there is some to spare or checking for content after an update I keep not knowing which ones I need to look in.

This is repeatable every time I launch the game.

My method is to go to the hallway and create a new save. That way the backup save is in a neutral state. I doubt I'm in the middle of a scene when doing this.

How can I post the save for you?

Bugs in version 0.43, Windows

I carried over my save from 0.42.

Can't see anything in the bedroom. Get a white screen with green boxes and UI only.

Talk to Samantha about Sakura results in game freeze after first sentence.

Wanted to test if Key Special B was working yet, instead I got no response at all. Tried removing fuses/wire from door and was unable to place them again. Loaded an earlier save and the fuses/wire were removed on that file. Now permanently locked out of bedroom on all saves until I quit and re-launched the game.

Bio Center Access Card is found in Jack's Chamber when facing the door. You need Key Special Chamber 01.

Key Special Chamber 01 is found in the kitchen. I think it was in one of the top cabinets.

Hold Z to highlight areas of the screen you can interact with.

Bugs in version 0.39, Windows

Background doesn't display in many scenes. Title screen, looking at girls in the Chamber Facility, sex scenes, etc... The UI buttons work but art is just a black screen.

Enter the Biolab Test with Jennifer.  Select big tits pill. The scene ends with Jennifer's Gym options leading to other bugs.

Haven't found Chamber 1 Box Key for Jack's Chamber.

Key Special B was located on Floor C. Attempting to use this outside the Bedroom indicates that Key Special B is still needed.

Floor C Elevator sends to Floor A. Elevator doesn't open on other floors.

Ok, they're your characters. Why not tell us what their relationships are and how they talk. Nothing the player sets it to will match what you had in mind while writing it.

The survivor relationships don't make much sense to me.  The dialog sounds unnatural for people to refer to each other this way. What is the one the "landlady" of? Are the "tenants" paying rent?  What purpose does this feature serve?

Did you have dialog that does sound more natural but you aren't using it for some reason?

Nothing I change it to will have any influence either. I don't expect setting one to "head chef" and another to "wait staff" is going to result in them opening a bistro.

The notes for 0.20 say "Bathe together with Samantha and Mary". How do I get them both in the room at once?

The notes for 0.21 say "More building upgrades/researches available". Does this just mean they go up to a higher level or are there really more buildings I'm not getting access to?

Finding the file about Ai in the Command Center is also repeatable.

Bug) If you talk to Jenifer in the pool she becomes Mary.

Comment) The behavior of the button was changed so that it doesn't remove gasoline, but you have to remove the gasoline and vehicle to meet the requirements. Then you have to add them both again to go on the mission. Can you not change the script to look for the requirement in either location?

Bug ) On day 3, when told to  scavenge for supplies, if you click on the bedroom button it doesn't trigger the scene with Ai to complete the mission.  You only get the scene when returning to the hallway from the world map.

Bug) Leave bedroom, enter bedroom. This resulted in the Michelle awakening scene playing a second time. I'm staring to think this might be a larger issue that effects other scenes.

Request, skip button for dialogs similar to Ren'Py games.

Request, show amount of fuel on worldmap. Also display how much fuel is needed next to the travel time.

Here are some more observations.

When food or water exceed the maximum that can be stored they get reset to their starting value. So if you can hold 300 food and are told you will have 305 the next day, you actually start the day with 50.  Plus I have no idea how this is balancing with resource consumption. One approach would be to compare the production with the "max value minus current value". Use the one that is least and base resource consumption on that number.

Using Z to highlight hotspots, all hallway doors have an extra hotspot on the lower left that does nothing. The door from the chambers have hotspots on the hinges.

In Command Center, apparently Jack takes his shirt off to look at the picture frame and phone.

In Command Center, the books on the left have 2 hotspots. The mouse only highlights the larger one. Yet it works correctly for the books on the right.

Playing 0.21, one of the yellow boxes on the wall of Jack's chamber requires chamber 1 box key to open. I've opened everything else yet somehow don't have this key.

I have Scrap Iron, Plastic Bar, and Electronic Circuit in Jack's inventory after opening panels. I don't think they contribute to the base resources.

Clicking on Living Room reports locked when it's not. If you click on the door and enter that way then the Living Room will be open from the hallway. But it resets at some point.

I got the Michelle  introduction dialog twice. Once when waking up. Then I left the bedroom and entered again to trigger it a second time.

When starting the quest to meet the refugees you need a certain amount of gasoline. Only the gasoline stored at base is counted. The gasoline currently in the vehicle is ignored.

Is there a button to fast advance through dialog?

Wait... drag them. I've been trying to move the black bar up or down (does nothing) or the mouse wheel (moves one pixel at a time). There's a way to get to bottom that is actually effective?

4) Playing on Windows 7. 

Yes, that is the part of the game I'm referring to.

When there are a lot of resources it doesn't go to the bottom where the gasoline is.

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1) Started a new game with version 0.20. Mary awakens. Got the gym access card from Ai.

I can get the scene with Mary in the shower so I know I'm assigning the free time correctly. I cannot get any scenes with Mary training the MC in the gym. Instead it says something about a filter being left on and goes into the spanking scene. I'm guessing this is a quest line which shouldn't be active yet. It didn't happen when playing 0.19.

2) An experience with 0.19 - I was able to complete the lab help quest before talking about it at the kitchen table. This blocked me off from starting the quest to help Ai. I'm not sure if this is the Samantha fix mentioned in release notes.

3) Cookie quest - the release notes mention it starting over but my problem was that it would never complete.  It kept saying to catch her in the act but whether I blackmailed her or had her spanked it didn't progress anything.

4) UI issue - when you have a lot of resources the list doesn't scroll correctly. I had to add enough items to my squad to get the gasoline at the bottom to show. Then once that was sorted dump everything else back until I go through the process again next time.